My oh-so-awesome blog
This is a test to see what a blog page could look like
Here, look at some random lua!
-- Gravel texture procedurally generated
ZVox.NewTexturePixelFunc("gravel", function(x, y)
local spx = ZVox.Simplex2D(x, y)
spx = (spx + 1) * .5
local val = 64 + (spx * 140)
local valR = val + (math.random() * 16)
return valR, val, val
end)
Isn't it neat?
It is surprisingly easy!
All you really need to do is call ZVox.LoadUniverse("loadName", "loadUniverseTarget")
!
ZVox will handle the rest, although there's no way to unload universes currently! i should add that...