My oh-so-awesome blog
This is a test to see what a blog page could look like
Here, look at some random lua!
-- Gravel texture procedurally generated
ZVox.NewTexturePixelFunc("gravel", function(x, y)
local spx = ZVox.Simplex2D(x, y)
spx = (spx + 1) * .5
local val = 64 + (spx * 140)
local valR = val + (math.random() * 16)
return valR, val, val
end)
Isn't it neat?
It is surprisingly easy!
All you really need to do is call ZVox.LoadUniverse("loadName", "loadUniverseTarget")!
ZVox will handle the rest, although there's no way to unload universes currently! i should add that...